It’s most evident in, but not limited to Bloodshot Stronghold when I am using any weapon but especially a Unkempt Harold(weapon that creates a lot of particles upon impact) and fighting enemies while fluid effects are around while the weapon is kicking up particles. Fast forward to now, I have a GTX 1080 Classified oc’d with a I7 5930k oc’d to 4.6ghz and I am unable to maintain that same 60fps x 1080 with better hardware while fluid and particle effects are being used. There were absolutely no slowdowns from physx with that hardware. I was able to run Borderlands 2 with no problem 60 + fps on the highest settings while on 1920 X 1080. Eventually If we come up with a tweak that fixes Physx for me, I would like to release it to everyone else so eveyone elses FPS can stop being held down.īack in 2013, I had a GTX 680 classified and a I7 920 4.4GHz. I want to change the lifetime of particles AND SPH fluid effects since no physx ini tweaks work besides “MaxParticleResize”. bin and particle files in the game directory hold the code that is overriding any important. I will be updating this thread as I come across more info. The end goal is for me and everyone else to finally have a fix for the low fps when Physx is being heavily utilised in game. bin, and any other physx files in the game directory and change any calls or strings and maybe some float lines to make fluid and particle effects work better on multi threaded hardware. Specifically, I want someone(or me) to decode and edit the.
Ideally I would like to hire someone to work on the Physx aspect of the game since i am not proficient in coding, and in the meantime, I am learning how to do this myself. I have spent the last 5 weeks doing a ton of research into the way Physx works and the CPU/GPU utilization aspect.
I understand not everyone here has Borderlands 2/TPS but something needs to be done about the performance of PhysX in Borderlands 2/TPS and that’s what my goal is. Due to the complexity of the situation at hand, this is going to be a long post.